GRIG
{{Monster Table
| creature=
| style=
| size=Tiny | type= Fey
| hd= 1/2 d6+1 | hp=2
| init= +4
| speed= 20 ft. (4 squares), fly 40 ft. (poor)
| ac= 18 (+2 size, +4 Dex, +2 natural) | touch= 16 | flat= 16
| bab= +0 | grapple=–11
| at= Short Sword +6 melee (1d3–3/19–20) or longbow +6 ranged (1d4–3/x3)
| full_at= Short Sword +6 melee (1d3–3/19–20) or longbow +6 ranged (1d4–3/x3)
| space= 2-1/2 ft. | reach=0 ft.
| sa= Spell-like abilities, fiddle
| sq= Damage reduction 5/cold iron, low-light vision, Resistance and Spell Immunity (Special Ability)#Spell Resistance (Ex)|spell resistance] 17
| fort= +1 | ref= +6 | will= +3
| str=5| dex=18| con=13| int=10| wis=13 | cha=14
| skills= Craft (any one) +4, Escape Artist +8, Hide| env= Temperate forests
| org= Gang (2–4), band (6–11), or tribe (20–80)
| cr= 1
| treas= No coins; 50% goods; 50% items
| align= Always neutral good
| adv= 1–3 HD (Tiny)
| la= +3
}}
Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.
Grigs speak Sylvan. Some also speak Common.
COMBAT
Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.
Spell-Like Abilities: 3/day—disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). Caster level 9th. The save DCs are Charisma-based. Fiddle (Su): One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. The save DC is Charisma-based. Skills: Grigs have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR1 Category:Fey Type Category:Forest Terrain Category:Neutral (Law-Chaos) Alignment Category:Good Alignment Category:Temperate Climate Category:Tiny Size Category:Sprite Category:LA3{{OGL Bottom|the System 3.5 Reference Document|SRD}}